﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace BoxGame.World
{
    enum TileType 
    {
        FLOOR, 
        WALL,
        EXIT
    }

    class Tile
    {
        public TileType Type;
        public bool IsReachable;
        public bool IsStart;
        public bool IsExit;

        public Tile(TileType newType)
        {
            Type = newType;
            IsReachable = false;
            IsStart = false;
            IsExit = false;
        }
    }
}
